
Build worlds and characters that players and spectators can walk right around.

Game designers and animators have spent decades crafting 3D worlds that are ultimately flattened onto a screen. Volumetric displays let those worlds exist as real objects: characters, levels and props presented in genuine 3D that players and spectators move around.
For studios the value starts in the pipeline. Assets built in Blender, Unity or Unreal can be previewed and presented in true volume, and the display runs in real time so prototypes become tangible, playable experiences rather than flat mock-ups.
For venues such as arcades, esports arenas and location-based entertainment, a volumetric centrepiece is a real differentiator: a shared, glasses-free spectacle that crowds gather around, react to and share.


VoxelStudio, included with every display, plays the common 3D formats your team already uses: GLB, glTF, OBJ, FBX and STL, so most content is drag-and-drop.
For anything bespoke, the Voxel Photonics SDK (C, C++ and C#) lets you integrate your own formats and render your software directly to the display. Many open libraries for other 3D and scientific formats can be wired in the same way.
For applications that demand the highest visual fidelity and performance, we recommend Unreal Engine, whose real-time lighting and GPU-accelerated workflow pair naturally with the display.
Explore the VX2 and VX2-XL, try the live simulator, or talk to us about your use case.
We are also looking for creative companies to push volumetric further: manufacturing custom display configurations and building bespoke software integrations as a proof-of-concept project.